Tagged: Design RSS

  • Gaurav Mishra 4:16 am on March 12, 2010 Permalink | Reply
    Tags: Collective Consciousness, , Design, Social Graph, Venessa Miemis   

    Imagining a Global Web Index of Our Strengths, Skills and Social Connections 

    Welcome back to Gauravonomics Blog! Subscribe to my feed now and you'll never miss a single post!

    Venessa Miemis (@venessamiemis) –

    As we become more interconnected and accessible, we need to be able to search for each other not only by topic of interest, but by the types of people with whom we’d like to collaborate. I imagine an index that would travel with us around the web, comprised of our strengths, our skills, and our social connections. As networks take precedence in the way we orient ourselves on the web, it will be useful to have visual maps of how we’re connected. Our personal skill sets, knowledge, and expertise will become our virtual resumes, constantly updated and vetted in real time. And our strengths are our underlying ‘human factors’ that act as the foundation for our personal operating systems. This might emerge as a visualization, or possibly as a series of tag clouds, or as images, like archetypes or badges.

     
  • Gaurav Mishra 1:36 am on March 12, 2010 Permalink | Reply
    Tags: Adrian Chan, Design, Engagement Architecture, Social Interaction Design,   

    When Designing Social Platforms, Ask: What Moves Your Users? 

    Adrian Chan (@gravity7) –

    Social is all about putting people in motion. And people move each other as they are also moved. So what kind of audience are you assembling? Is it a public, a crowd, an attentive audience, a gathering of individuals? Is it groups, passersby, or players playing social games?

    Audiences have different psychologies and are moved in different ways, according to their collective sense of presence and involvement, and their individual sense of participation. So think first about what kind of audience you are assembling, and how it is moved.

     
  • Gaurav Mishra 9:49 am on September 7, 2009 Permalink | Reply
    Tags: Design, , Usability,   

    The Difference Between Being Simple and Being Simplistic 

    There’s a difference between being simple and being simplistic, and I’m surprised how many smart people don’t see it.

    If I am designing an user interface for a community website, I would want it to be simple and intuitive, even minimalistic. A simple user interface makes the website accessible to the user, pulls her into the community, without overwhelming her with unnecessary details.

    However, the same community website might have some power users, including moderators and admins. If I haven’t thought through the full range of functionality these power users need, I would end up designing a simplistic workflow, that will prevent them from performing their role in a simple manner, and eventually drive them away from the community.

    Here’s my point: end users, power users and designers occupy different points on the simplicity-complexity continuum. The interface for end users needs to be as simple as possible. The workflow for power users needs to be both simple and comprehensive. The thought process for the designer needs to be anything but simplistic.

    I have found it useful to start by identifying one core idea, and then adding layers to it. I am most happy with my thinking when I have been able to identify one core idea and added at least three layers to it. This approach is fundamentally different from a simplistic ten-point checklist.

    I have also found it useful to start by identifying who I am talking to. When I am speaking to students, in my university class, I use a lot of simple screenshots and almost no complicated frameworks. When I am speaking to practitioners, in conferences and client meetings, I start with simple screenshots and tie them together with a comprehensive, and sometimes complicated, framework.

    I have also realized that I have little patience with people who are reluctant to think through complicated problems, and use simplicity as an excuse for operating at the surface. If you are a client, or a co-worker, and the only thing you can come up with in a discussion is “it’s too complicated for me”, we should probably not be working together.

    So, again, being simple is different from being simplistic, which means that comprehensive, even complicated, design thinking is often essential for enabling simple user experiences.

    What do you think?

    Posted via email from gauravonomics’s posterous

     
    • Ranjan 11:52 am on September 7, 2009 Permalink | Reply

      This is a debate that I am going through too. I think that with the software that we are building, we must consider adding the features only if it doesn’t add to the complexity. We want the software not to be afflicted with “featuritis”

      But, as you point out, users occupy different positions on the simplicity-complexity continuum.

      But I’ll prefer simplicity of use over complexity of use. Technology’s role is to make it simple and keep the complex part in the background. Telephones, Cars, Mobiles are simple to use and there’s a lot of complexity inside that we don’t need to understand.

      • Gaurav Mishra 12:50 pm on September 7, 2009 Permalink | Reply

        @Ranjan: Exactly. The user interface needs to be simple, but the design process often needs to be comprehensive, even complicated, in order to enable that simplicity.

    • Mary 9:03 pm on September 8, 2009 Permalink | Reply

      “End users, power users and designers occupy different points on the simplicity-complexity continuum” – really nicely put. As I work more with end-users and non-experts my goal is to express complex ideas simply, to make them accessible without losing value, which is quite difficult. So a phrase like the one above, which succinctly and clearly encapsulates a larger idea, really appeals to me.

  • Gaurav Mishra 12:07 pm on November 3, 2008 Permalink | Reply
    Tags: , , , Design, Illiteracy, , , LIFT 2007, , , , Nokia Design, Nokia Research, ,   

    Nokia Research on Mobile Phone Usage at the Bottom of the Pyramid (Part 1) 

    In my last post, I wrote about the Nokia Open Studio design competition in slums in Mumbai, Rio De Janeiro and Accra.

    Over the weekend, I have been going through research conducted by Nokia’s Jan Chipchase, Younghee Jung, Raphael Grignani and others and here’s a selection of their most interesting research on mobile phone usage at the bottom of the pyramid (more research to follow in another post).

    Jan Chipchase on mobile phone usage amongst illiterate users at LIFT 2007 conference

    Jan Chipchase and Indru Tulusan on shared mobile phone usage

    - 3.3 billion people out of 6.5 billion people in the world have mobile phones. Another 1 billion people will have mobile phones within two years. Most of them will be from emerging Asia and Africa and will have limited literacy. In fact, out of the 774 million illiterate adults in the world, 270 million are in India (UNESCO Institute for Statistics)!

    - Three types of literacies are relevant for mobile phone usage — textual literacy, numerical or arithmetic literacy and ‘proximate literacy’, the ability to rely on others who are either literate or at least sufficiently competent in using the device.

    - Illiterate users rely on a variety of cues to navigate the world of text and numbers, including inferring meaning from shape, size, texture and scent and delegating tasks to others.

    - Textually non-literate users can complete tasks requiring a degree of textual literacy, but these tasks typically take considerably longer to complete. Therefore, they tend to rely on rote learning and revert to the same default choices repeatedly.

    - Non-literate mobile phone users typically know how to turn on the phone, receive calls and make local calls, but often struggle with features that require text editing, such as making long distance calls (by using prefixes), creating a contact, saving a text message, and creating a text message.

    - Information relayed to non-literate users as part of a phone call is often partially conveyed or remembered because of their inability to write it down. Most users rely on paper based address books maintained by literate family members or acquaintances. Often, when phone calls are made using public phones, the operator maintains the phone book and even dials the number for the non-literate user.

    - A non-literate user’s willingness to explore features on a mobile phone through trial and error is often limited because of the high perceived risk of factors such as: changing settings so that things no longer work; past experiences of things going wrong; deleting data that cannot be recovered; becoming lost and not being able to retrace steps; or physically breaking the phone.

    - The challenge in designing mobile interfaces for illiterate users is to add context to the text. An icon-driven, voice-enabled or physical-digital hybrid interface may be part of the solution but its design is a non-trivial problem and its use may often be non-intuitive.

    - Bringing personal, convenient, synchronous and asynchronous communication within the reach of textually non-literate users will require design innovations at three levels: on the phone; in the communications eco-system; and on the carrier network.

    - For many new mobile phone users, the first mobile experience is either on a shared or a public phone. Sharing compromises the personal, convenient and synchronous nature of mobile communication and is driven by cost of ownership, not by preference. Therefore, sharing is a transition state that would eventually lead to full ownership. However, other factors like portable device identity — where a person can access all their personal ’stuff’ regardless of whose device they are using — may increase shared use over time.

    - Shared mobile use practices include — Sente human ATMs, mediated communication, missed calls, shared pre-paid airtime, community address books, and step messaging (delivering a messages via shared mobile phone or kiosk where the message is delivered the last mile on foot).

    - Sente is the informal practices of sending and receiving money through public phone kiosks. The sender buys a pre-paid top up card, calls up a phone kiosk operator near the receiver, who uses the credit to top up his own phone and passes the money to the receiver after taking a 10%-30% commission. This is the precursor to formal mobile banking services offered by mobile phone operators.

    - Often, feature-rich premium devices are used by very poor users. Such sideways adoption may be driven by the perception of mobile phones as status symbols and the availability of used and remodeled mobile phones. However, phone ownership is not the same as use. If there are cheaper ways to communicate these will be used.

    - In an increasingly transitory world, the cellphone is becoming the one fixed piece of our identity, especially for the poorest members of society. Having a call-back number is having a fixed identity point, which, inside of populations that are constantly on the move — displaced by war, floods, drought or faltering economies — can be immensely valuable both as a means of keeping in touch with home communities and as a business tool. The phone-number-as-identity effect is likely to increase as mobile phones become established at providing banking and other core services.

     
    • Tejas Vyas 5:07 pm on July 1, 2009 Permalink | Reply

      Dear,

      I have done one research on mobile. Now i want to implement in market, how can I implemnt it? ( It will reduce hard money transection)

      Can you guide me?

      I am in india. so it is better to do from hear.

  • Gaurav Mishra 12:22 pm on November 2, 2008 Permalink | Reply
    Tags: Accra, , , Camp Buduburam, , Design, Dharavi, Favela Jacarezinho, Ghana, , , , , , Nokia Open Studio, Rio de Janeiro, Younghee Jung   

    Nokia Open Studio: Nokia Asks Slum Residents to Design Their Ideal Future Mobile Phones 

    Nokia ethnographers Jan Chipchase and Younghee Jung share their experiences in conducting the Nokia Open Studio design contest in 2007 across three slums around the world — Dharavi (Mumbai, India), Favela Jacarezinho (Rio de Janeiro, Brazil), and Camp Buduburam (Accra, Ghana) –

    Ethnographic research methods guide the design research phase for innovation as far as creating opportunities through which we can understand the present living and underlying motivations behind why people behave the way they do. But it often does not let us see beyond the barriers of the present living: people who are not using technology not because they do not need it but because they cannot afford it; people who do not have time or social network to introduce them to new tools. Through open studios, we wanted to lift these barriers and understand how people see the relevance of technology in their lives, sometimes for the future, sometimes in relation to what is lacking today. It is not a marketing tool, and it is not a tool to hunt ideas to implement in products directly. But it is a tool that supports our thinking and projection about the future. (Younghee Jung)

    Despite what you might assume for a studio, the most valuable output of the Open Studio is not the designs, but in providing an alternative way for people to articulate their wants and needs – within the context of their community. (Jan Chipchase)

    The 220 entries included a range of creative ideas that ranged from simple statements, to complex conceptual representations, to highly symbolic expressions of their needs and desires. Ideas represented through the entries can be broadly divided into four overlapping themes — device symbolism, functional enhancement, mobile convergence, and magical function –

    - Device symbolism: Entries that used the device’s shape to symbolically represent the entrant’s preference, heritage, profession, and what they desire in the future through the shape of the device.

    - Functional enhancement: Entries that focused on specific functions as solutions to problems or issues they are facing as individuals or communities.

    - Mobile convergence: Entries that created attractive combinations of known functions on one mobile device, to enable easy access, especially in private contexts.

    - Magical function: Entries that addressed the most important issue in their lives in mobile context, without any technical references or relevance to communication.

    The underlying motivations represented through the entries included cost saving (combining device functionalities and enabling battery charging by solar energy), increasing convenience (combining device functionalities and wearing the mobile phone, often as a wrist watch), expressing identity, and enabling social change.

    The conclusion reached by Jan and Younghee is at the center of my lowest common denominator design philosophy for MobiChange

    Their submissions highlighted that innovation in the context of these communities is not about newness of technology but relevance to the individual’s needs, usage contexts, and adaptability, especially for those who are exposed to the spread of technology or technology-driven products in a non-linear fashion compared to more developed markets.

    For more details on the Nokia Open Studio see these two posts by Jan Chipchase and Younghee Jung.

    Here is their paper and presentation on Nokia Open Studio –

    Here is Younghee Jung’s talk at Lift 2008 Conference

    – and here is another video interview with her –

    Here is a BusinessWeek slideshow on Nokia Open Studio.

    Here’s a presentation by Younghee Jung and Jan Chipchase that locates Nokia Open Studio in the context of their work at Nokia Design Studio –

     
    • Sampad Swain 9:22 am on November 3, 2008 Permalink | Reply

      Interesting insights into design!

      Just one thought: It's great to see Marketing becoming Social…!

      Personally am waiting for your MobiChange to come to life. How's it shaping up?


      Sampad

    • Sampad Swain 2:22 pm on November 3, 2008 Permalink | Reply

      Interesting insights into design!

      Just one thought: It's great to see Marketing becoming Social…!

      Personally am waiting for your MobiChange to come to life. How's it shaping up?


      Sampad

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