Tagged: Tata-Indicom RSS

  • Gaurav Mishra 5:43 pm on December 15, 2009 Permalink | Reply
    Tags: , , , Forum, , Software, Soul, Tata Teleservices, Tata-Indicom, vBulletin,   

    Tata Indicom Uses Account Statements to Invite Customers to Participate in Its Blog and Forum 

    Welcome back to Gauravonomics Blog! Subscribe to my feed now and you'll never miss a single post!

    I was pleasantly surprised recently to see that Tata Indicom is using its account statements to invite customers to participate in its blog and forum

    Tata Teleservices Bill Blog Forum

    I have been presenting slides on how real employees (including old friend Nidhi) use the Tata Indicom corporate blog to have real conversations with their customers –

    Tata Indicom Blog Real Employees

    I tend to be very particular about building the right customer community platform using the right software (which, very often, is something like Lithium), and for a reason. The right platform enables and encourages the right behavior, opens up new degrees of freedom, both for community users and the administrators.

    However, the Tata Indicom example is a reminder for me that brands can do a lot of right things without using sophisticated software. Their blog is built on the free Wordpress blogging software and their forum is built on vBulletin, not a particularly sophisticated forum software. The forum user interface is unwieldy, the different pieces of software don’t speak to each other, and there’s only so much that Tata Indicom or their customers can do with it.

    However, even though Tata Indicom doesn’t have the right software to run a customer community, it sure has the right soul and, in the end, the right soul matters more than the right software.

    When we build online communities for our clients, we work hard to get both the software and the soul right. Ask us how.

    Cross-posted at 2020 Social: Because Business is Social.

     
  • Gaurav Mishra 1:11 am on July 18, 2008 Permalink | Reply
    Tags: , , E71, Huwayei, , , , , , , , , Tata-Indicom,   

    I Love My New Nokia E71 

    Quick Summary: Not only do I love my new Nokia E71 smartphone, I am also writing this post on it.

    - X – X – X -

    Nokia E71 smartphone

    I’ll not have access to a PC for almost a fortnight, starting August 1, and I was really worried – no blogging for a fortnight! – until I tried blogging from my new Nokia E71 smartphone.

    I’m writing this post on my E71 on a Vodaphone GPRS connection.

    It’s not the same as writing on a laptop, of course. The Wordpress administrative interface took a couple of minutes to load, the qwerty keyboard is a little cramped, I can’t cut and copy text and doing fancy formatting is somewhat cumbersome.

    However, the page download speed is only a little slower than the speed on the Tata Huawei data card attached to my laptop. My typing speed is already quite nifty after a day of playing around with the E71 and I have made almost no typos in the entire post. The qwerty keyboard, in spite of its tiny size, is easy to get used to. The screen resolution is wide enough, without being a wow! factor, and the navigation is never confusing, even if it is sometimes cumbersome. If I really want to, I can even do some really fancy formatting, with a little effort.

    Before I tried blogging on the E71, I had spent part of the day surfing the web on it. Most of my usual haunts – GMail, GoogleReader, Facebook and Twitter – work well on the E71, as does search.

    The E71 is so internet focused that it seems that the music and the camera functions are an afterthought. But I anyways prefer to use my iPod and Nikon D40 for listening to music and shooting pictures, so that’s ok. The E71 works perfectly for what it’s supposed to do – be a productivity tool.

    By the way, I almost forgot to mention that, with its sleek metallic design, the E71 is one stylish productivity tool!

     
    • Kiran 2:01 am on July 18, 2008 Permalink | Reply

      Considering that you are moving to the US in another 20 days…don’t you think buying an iPhone 3G in the US would have been a better choice?

      And even Nokia E71 would have come at a much cheaper rate with a one year contract here!

    • Balaji Dutt 7:54 am on July 18, 2008 Permalink | Reply

      Ever since I heard about this phone about 6 months back, I’ve been in love with it! Eagerly waiting for the day when my current contract expires and I can upgrade.. although I don’t really have a good data plan to go with the phone :(

      RE: Wordpress on your phone – check out WPhone. Although optimized for the iPhone, it works very well even otherwise.

    • Hari Kishore 4:41 pm on July 18, 2008 Permalink | Reply

      My brother recently bought this phone. As you said, its truly a wonderful stylish productivity tool!!

    • Kaustav 5:58 pm on July 18, 2008 Permalink | Reply

      That’s an excellent phone. I use a Nokia N82 with a Bluetooth keyboard which is excellent for typing a lot of text very fast. Not so relevant for you on the E71 as it has a QWERTY keyboard but the layout and size of the BT keyboard is very nice. Works particulaly well for bloggers using a non-QWERTY phone. Here’s a photo:

      http://www.flickr.com/photos/astrolondon/2642861075/

    • Olaf 6:32 pm on July 22, 2008 Permalink | Reply

      I’m still using the E71’s predecessor, the Nokia E61i, and it’s been invaluable as a productivity tool! Use it for everything from browsing, to email, instant messaging, video, social networking tools and even some word processing.

      I have also added a bluetooth Garmin GPS receiver, which works wonders with the Nokia car windscreen mount.

      Its only drawback is the slow processor, which leaves a little to be desired…

    • Amit 1:45 am on July 23, 2008 Permalink | Reply

      whatever happened to off-consumption? :\

    • Amit 11:56 am on July 29, 2008 Permalink | Reply

      not quite off consumption, I gather. and unwilling to clarify too.

      bright.

    • Gaurav Mishra 11:45 am on July 30, 2008 Permalink | Reply

      @Kiran: I really want the iPhone 3G but there’s the little question of AT&T’s 2 year contract. Plus, I have to return my office phone tomorrow and I would have been without a phone for two weeks.

      @Balaji: Thanks for the WPhone tip. Wordpress now has an iPhone app. It will be interesting to see if it works on my Nokia E71.

      @Hari: Yes, the Nokia E71 has totally changed how I create and consume content. I’m now accessing my feeds and e-mails almost entirely on the phone.

      @Kaustav: Dude! The bluetooth keyboard totally rocks!

      @Olaf: Yes, I had heard about the E61i’s slow processor. E71 is usually great, but the GMail app hangs sometime.

      @Amit: Like there’s no end to acquisition, there’s no end to relinquishment too, and the only absolute ideal in both cases is to give up your life for your pursuit.

      When I watched ‘Into the Wild’, I felt fake. My own experiment seemed but a shadow in front of the extremes to which Chris went.

      So, of course, my off consumption experiment is fake.

      But it’s fake because I need a (any) mobile phone to begin with, not because I want a high-end smartphone like Nokia E71.

      It’s a version of the breakfast cereal argument I once had with a reader: if I consider breakfast cereal to be a necessity, I might as well buy the high-end, branded version that I like, instead of the cheap store brand version that tastes terrible to me.

      From the beginning, my experiment has been about wanting fewer things, not cheaper things. There’s a difference between the two, even though it’s a subtle one sometimes.

    • Mark 6:58 am on August 4, 2008 Permalink | Reply

      “I can’t cut and copy text”

      Select text by hitting shift and using the control pad thing. Then you just use ctrl+c, ctrl+v and ctrl+x like on a PC for copy, paste and cut. ctrl is the second function on the “Chr” key at the bottom right of the keyboard.

  • Gaurav Mishra 5:52 pm on November 27, 2007 Permalink | Reply
    Tags: Anant-Rangaswami, Campaign-India, Cost-Per-Action, CPA, , Jump-Games, , , , Mobile-Monday-Mumbai, Netcore-Solutions, Nidhi-Taparia, Salil-Bhargava, Tata-Indicom, ,   

    A Brand-Centric Business Model for Mobile Advergaming 

    Quick Summary: Read about a new brand-centric business model for mobile advergaming.

    - X – X – X -

    At yesterday’s Mobile Monday Mumbai session, as I watched Jump Games CEO Salil Bhargava present a case for mobile advergaming, I kept asking myself why it didn’t (yet) make sense for Indian marketers.

    Later, as Salil was joined by Anant Rangaswami from Campaign India magazine and Nidhi Taparia from Tata Indicom for a panel discussion moderated by VeerChand Bothra from Netcore Solutions, I actually asked them –

    So, why exactly should mobile advergaming become an essential part of my media plan?

    As I expected, the discussion quickly turned to how marketers expect too much from digital media.

    However, since I think of myself as a digital media evangelist — I want mobile/ online advertising to work — I told myself to not think about all the reasons mobile advergaming won’t work for me and instead think about the set of conditions under which it would work for me.

    The basic problem with the present developer-centric (or operator-centric, but certainly not brand-centric) business model for mobile advergaming is that all the risks are borne by the brand. The developer gets a development fees and the operator gets a hosting fee — but nobody gives the brand a commitment on downloads and plays.

    Developer-Centric Business Model for Mobile Advergaming

    I would love to do an advergame (or ten) if the developer and the operator are willing to share the risk of “what if nobody downloads/ plays the game?” with me. The developer develops a new game for me, the operator hosts it and promotes it aggressively and I only pay on the basis of downloads and plays. If nobody downloads/ plays the game, I don’t lose out — and why should I? — but if 500000 users download the game, I’m happy to pay up and the developer and the operator make a killing. This is basically a cost-per-action (CPA) model for advergames — it has worked elsewhere and there’s no reason it won’t work for advergames.

    Brand-Centric Business Model for Mobile Advergaming

    So, are there any takers for my brand-centric business model for mobile advergaming?

     
    • Blue 8:54 pm on November 27, 2007 Permalink | Reply

      This may be a lengthy comment, but since I am a veteran and consummate gamer, as it were, this touches on a subject very dear to my heart. ^__^

      This is the catch I see with the “brand-centric” chart.

      If you let your users download for free (and then pay for multiple plays), if the game is any good people will figure out how to get around the “paying” part. Someone will hack it and then share the info online, etc.

      I’ve never heard the word “advergaming” before, but I can guess what it means. ^__^ (It’s a word that only stays on one side of the desk, right? No one goes out to the public and says “play our new advergame?”)

      So I checked out Jump Games and looked into their advergames.

      Let’s see.

      “Bingo! Chips Factory
      Go Bingo! A Mobile advergame developed for ITC to advertise their new smackalicious product line of Bingo! Chips.”

      No gamer is going to pay money to play Bingo! Chips Factory. (On the plus side, no one is going to try to hack Bingo! Chips Factory either.) And if you want money, you’re going to have to crack the gamer market.

      The way I see it — and I’m not a marketing person — you’d have to make a deal with the phone company to have Bingo! Chips Factory installed on the phone (and free, like Tetris), and work out the money deal that way. If a person is comparing two phones and one has a bunch of games, even if they’re advergames, the game phone will win — or at least it would for me.

      So then it becomes about mobile sales instead of about game downloads or pay-per-click sales.

      Or you figure out a way to include product placement in another, cooler mobile game. Bipasha Bapu jet-skiing? I’d play that. She could snarf down some Bingo! Chips in a cut-scene after I won a level.

      And I’d pay to download it one time, but I wouldn’t pay-per-game. If it were really cool I’d find a way around paying, and if it were lame I just wouldn’t bother paying (or playing) at all.

      Sorry if this seems patronizing or full of stuff you already know. Again, I’m not a marketer, just a gamer. ^__^

    • Gaurav 10:06 am on November 28, 2007 Permalink | Reply

      @Blue: Have I told you yet that I blog to receive comments like this? :D

      I’m told that mobile gaming (in India) attracts a different — less geeky — audience from PC/ console games. Therefore, the hack issue is the issue for PC/ console games, but a non-issue for mobile games. But, I’m not an expert on this either.

      Also, the download charges for mobile games in India are in the range of $1 to $4 and — if the pay per play model works out — the per play charge will probably be less than 10 cents — small enough to make it a non issue if the game is borderline addictive.

      The key, of course, is to develop a game that is (1) simple (2) addictive (3) aligned with the brand core. Without that, everything else falls apart.

      Advergames as a differentiator for mobile phones/ mobile operators? Well, it reminds me of the Twitter as a differentiator for mobile phones/ mobile operators idea, but I don’t see any mobile operators trying it out anytime soon. :D

    • Blue 11:44 am on November 28, 2007 Permalink | Reply

      I’m told that mobile gaming (in India) attracts a different — less geeky — audience from PC/ console games.

      Gasp! Did you just imply I was geeky?! ^__^

      So per-play is less than Rs. 10? How often does the player have to pay? Every time the player begins the game (and then has an unlimited number of “turns” until he/she stops the game), or every time the player loses a turn?

      For me that would be a prohibiting factor, but again that’s for me alone. I know that there are people who have no problem dropping cash on things like that. I mean, sure, that was the entire principle of the old-school video arcade and plenty of people dumped money into those things.

      The most successful model I’ve seen in terms of getting people to pay (by which I mean “it got me to pay”) isn’t the “pay-per-turn” kind of thing, but the “pay to unlock.” Give the gamers enough game to get hooked and then make them pay to access special features, levels, etc.

      My telling you this is probably like the pot asking the kettle “have you ever thought of trying to sell people on “premium” or “exclusive” content?” ^__^ So I won’t elaborate.

      But your original question was about how to share the risk with the game developer. Perhaps in a scenario like this the developer is building new “premium” material over a period of time; that is to say, if you both start out with the base game and a few premium components, then if the premium stuff sells you can pay the developer for more premium components which can then be sold to the gamer.

      There. I have solved all of your problems. ^__^

    • Gaurav 12:06 pm on December 6, 2007 Permalink | Reply

      @Blue: My understanding is that mobile game developers in India have so far focused on simple but addictive games, so there aren’t too many features/ levels that need to be unlocked (or hacked). I think this is because of a mix of low user base, low user sophistication and willingness to pay and low quality data networks at the operators’ end. So, I’m not sure if the free basic content paid premium content model will work.

      I’m going to experiment with both online and mobile advergaming soon, so I’ll do a follow-up post on what we were able to work out. :D

    • Amit Doshi 6:56 pm on December 7, 2007 Permalink | Reply

      The paid to premium doesnt work at all. Most Symbian games were sold like that. They all got cracked and posted all over the place. The site mobango.com built itself on hosting cracked games but the worst offenders were some of the chinese forum type sites. We’d put a game out and it would be on there in a couple of days.

      Your right about the diff in type of user. Any savvy/geeky user wouldnt download these games, they use them for free. Its the suckers who pay for games in the Indian Context.

    • Global Door 5:07 pm on July 2, 2008 Permalink | Reply

      I dont belive in any pay for each game type scenario. The best games you play again and again until it becomes programmed into you and you cannot stop.
      However it is true, people need to play to get the bug.

      So limied versions free, that only take yuo to a certain level. could the answer.
      Then buy the software, or sell it to the phone manufacturers

    • MuZui 6:36 am on September 4, 2008 Permalink | Reply

      @Gaurav
      Hi, I think this is a very interesting post, as the issues you bring up are exactly what is wrong with traditional advergaming. You don’t get any guarantees… We have tried a new business model, that offers the game for free (with ads), but the user has the option to buy power-ups in-game. So by paying minimal fees, you can upgrade your character and the experience. We also guarantee advertisers (depending on the game) 100.000 downloads! Send me a mail, if you want to know more send me a mail.

    • composite 6:04 am on April 1, 2009 Permalink | Reply

      I think there is no need to pay extra or again and again for the same type of procedure of game and for some people it is just for fun.

    • nahiaali 6:27 am on October 30, 2009 Permalink | Reply

      Thanks for good comments.

      best regards.
      http://www.mobile-phone.pk/

    • Thomas Holub 9:40 pm on December 11, 2009 Permalink | Reply

      I am thinking of going along this line for my new business model which is brand-centric. Great read I must say. It puts some light on the part that is still quite hazy for me.

    • Thomas Holub 2:40 am on December 12, 2009 Permalink | Reply

      I am thinking of going along this line for my new business model which is brand-centric. Great read I must say. It puts some light on the part that is still quite hazy for me.

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